Storyline 2: Customizing the Text Labels

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Articulate Storyline lets you customize the default text used for on-screen messages, screen reader instructions, buttons, and other controls on your course player. You can even switch to a completely different language.

To customize your player's text labels, go to the Home tab on the ribbon and click Player.

When the Player Properties window appears, click Text Labels.

You can customize individual text labels, change all labels on your player to a different language, or switch to a previously saved set of text labels.

Customizing Individual Text Labels

On the left side of the window, Storyline displays a list of all the text labels you can edit. For any item that you want to change, just type your preferred text in the Custom Text column. To see your updated text labels in the preview area, click the Update Preview button at the bottom of the window.

If you'd like to send all the text labels to someone else to customize or translate, download this spreadsheet, which contains a complete list.

Saving Custom Text Labels

When you customize text labels, the changes become part of the current project. If you want to use the same text labels in other courses, do this: 

  1. Click the Save button to the right of the Language selector.
  2. When prompted, enter a name for your new set of text labels and click Save.

This saves your text labels in Storyline's default location, but you can choose a different location if you need to share them with other developers. However, if you choose a location other than the default, the saved text labels won't appear in the Language drop-down for other courses that you build. In that case, you'll need to use the Load button (the folder icon to the right of the Language drop-down) to locate the *.xml file and add it to your language library.

Switching to Another Language or a Set of Custom Text Labels

To switch to a completely different language or a set of custom text labels you previously saved, use the Language drop-down to choose a set of text labels. Custom labels appear at the top of the list, and more than two dozen built-in languages appear below that.

If you saved a set of custom text labels and you're not seeing it in the list, you may have saved it in a location other than Storyline's default. No problem. Just click the Load button (the folder icon to the right of the Language drop-down) to browse for it.

Accessibility Tip: The language you select here will be added to the meta data of the story.html file in your published output and used to identify the language of your course to screen readers.

Saving Player Changes

When you click OK to close the Player Properties window, Storyline saves your player customizations in your project file. However, if you'd like to use the same customizations in other projects, click Current Player on the ribbon and choose Save. Enter a name for the player if you're prompted and click OK.

To learn more about the Current Player options, see Saving Your Player or Switching to a Different One.