Storyline 3: JavaScript Best Practices and Examples

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Use JavaScript triggers to create advanced interactivity in Storyline 3 courses. (To learn more about triggers, see this user guide.)

Best Practices

Although we don't provide support for JavaScript coding, these tips will help:

  • Use the player.GetVar method to retrieve the value of Storyline variables, and use the player.SetVar method to set the value of a Storyline variable. In other words, you can pull information from Storyline variables with player.GetVar and push information into Storyline variables with player.SetVar.
  • Don't include <script type="text/javascript"> in your code.
  • Each JavaScript trigger can have up to 32,767 characters of code.
  • You can't call JavaScript functions from one trigger in another trigger. However, you can call JavaScript functions within the same trigger.
  • If you'd like to include all your JavaScript functions in a separate JavaScript (.js) file, place your custom JavaScript file in the story_content folder of your published output, then add the following line of code to the story.html file before the closing </head> tag.

    <script LANGUAGE="JavaScript1.2" SRC="story_content/MyJavaScriptFunctions.js" TYPE="text/javascript"></script>

    Call the appropriate functions in your Storyline triggers. Note that this method isn't officially supported by Articulate.
  • If you use jQuery in your JavaScript triggers, be sure to reference the jQuery library.
  • Storyline doesn't have documented system variables that you can use in JavaScript. You may discover some by working with Storyline's published output or searching the community forums. Just be aware that they could interfere with course playback, and they might not work in all versions of Storyline.
  • For general information on JavaScript coding, see w3schools.com or Codecademy.

Examples

Find examples of common JavaScript triggers below. And be sure to check out our JavaScript challenge and recap for dozens of demos from our wonderful community of e-learning developers!

Change the value of a Storyline variable
This example assigns the current date to a Storyline variable. Video demonstration.

var currentTime = new Date()
var month = currentTime.getMonth() + 1
var day = currentTime.getDate()
var year = currentTime.getFullYear()
var dateString=month + "/" + day + "/" + year
var player = GetPlayer();
player.SetVar("SystemDate",dateString);

Popup message (text only)

alert("Your message here...");

Popup message (text and value of a Storyline variable)

var player = GetPlayer();
alert("Welcome back, " + player.GetVar("FirstName") + ".");

Print current slide (HTML5 only)

window.print();

The simple code above prints the current slide and the Storyline player. If you want to print the slide content only, not the Storyline player, see this JavaScript code from Brian Batt.

Print completion certificate

See this demo and downloadable example by Tracy Carroll where she uses two JavaScript triggers to get the current date, capture the learner's name, and print a certificate.

Launch new email message

var email="yourAddress@email.com";
var subject="subject line";
var body_start="How you want to begin your body.";
var mailto_link='mailto:'+email+'?subject='+subject+'&body='+body_start;
win=window.open(mailto_link,'emailWin');

Auto-scroll web page to specific location

window.scroll(0,150); // horizontal and vertical location

Auto-scroll web page relative to current location

window.scrollBy(0,150); // horizontal and vertical scroll increments

Change HTML background color

parent.document.body.style.backgroundColor = "#990000";

Change HTML background image
Place a copy of the image.jpg file in the root folder of your published output. Credit: Alexandros Anoyatis

parent.document.body.style.backgroundImage = "url('image.jpg')";
parent.document.body.style.backgroundSize = "cover";
parent.document.body.style.backgroundRepeat = "no-repeat";

Generate a random number
This example generates a random number between 1 and 10. Video demonstrations here and here.

var randomnumber = Math.floor((Math.random()*10)+1);
var player = GetPlayer();
player.SetVar("randnum",randomnumber);